Sorcerers

Game 2438: , huda.

yes..
Posted by huda


Game 1964: alek, Skerries.

yeah I thought it was a stalemate and didn't know how we were going to end it
Posted by Skerries


Game 1964: alek, Skerries.

Well played. That was a long game, and I think you were going to win anyway, but my wizard and skeleton were on the same square (thanks to the Magic Castle) and I thought I was in control of the skeleton when I moved my wiz out. Doh!
Posted by SteveSmith


Game 1588: Skerries, Merlino , AlexGTheGamer.

Are the two of you double teaming me?
Posted by AlexGTheGamer


Game 1352: SteveSmith, Skerries, KetchDeux.

That's the second time today I've been killed post-Turmoil!
Posted by SteveSmith


Game 1361: Skerries, Merlino , SteveSmith.

It was like a mexican stand-off!
Posted by SteveSmith


Game 1264: SteveSmith, Skerries, bogaman.

Hi big a man and welcome to the game. To answer your questions:<br /><br />* All a wizards creatures and effects disappear if the wiz dies.<br />* You can&#39;t watch other players moves but the game log tells you what happened.<br />* Its a secret as to what other creatures have been disbelieved by other players. :)<br /><br />Let me know if you have any other questions, always happy to help.
Posted by SteveSmith


Game 1264: SteveSmith, Skerries, bogaman.

Good game guys. Still trying to learn the rules. I am a fairly experienced Chaos player, so I guess that helped a bit in this round. What do undead do when raised after their wizard is dead? Just sit there? Is there a way to watch the other player&#39;s moves? I especially want to know what has been disbelieved by other players. I&#39;ve found that reading the email digest helps a bit. I was ignoring this at first.
Posted by bogaman


Game 1268: Merlino , Zeldicon.

I know. That was an ass move. But wow was that over quick. Almost scared me with the Vampire. If that was real I&#39;d be screwed.
Posted by Zeldicon


Game 1154: Skerries, SteveSmith, Merlino , KetchDeux.

First time I&#39;ve seen vortexes collide!
Posted by SteveSmith


Game 1138: Skerries, KetchDeux, SteveSmith.

It was good. My might army was always slightly smaller than your mightier army!
Posted by SteveSmith


Game 1138: Skerries, KetchDeux, SteveSmith.

Good game
Posted by Skerries


Game 1048: KetchDeux, Skerries, SteveSmith, zap.

Good game, I thought you had me.
Posted by zap


Game 1062: , darkrobin.

Dude<br />sup
Posted by darkrobin


Game 979: zap, KetchDeux, SteveSmith, Skerries.

:) Yes I still get the emails, thank you
Posted by KetchDeux


Game 979: zap, KetchDeux, SteveSmith, Skerries.

Glad you like it. :) But you should still be getting emails. I got one today. Let me know if you do or don&#39;t get an email informing you of this reply.
Posted by SteveSmith


Game 1020: petermock, zap.

Maybe magic castle could do that because I don&#39;t think it works at the moment, monsters that attack it move into it.
Posted by zap


Game 979: zap, KetchDeux, SteveSmith, Skerries.

Just to say that I like the new sliding out of the ground summoning effect. Nice little bit of extra gloss. Sorcerers hasn&#39;t notified me that I have new turns to take in a long time was that feature deliberately cut?
Posted by KetchDeux


Game 1020: petermock, zap.

Yes I concur! Some kind of shield / extra hit points would be good.
Posted by KetchDeux


Game 1020: petermock, zap.

I was surprised at how deadly it was. I wish the wizards could take a few more hits before death.
Posted by petermock


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